Linggo, Enero 27, 2013

3dsmax 05: Gamma

3dsmax Mental Ray 05: Gamma

After dealing with all the settings to have a production rendering, we still have to deal with the image itself. By default, 3dstudiomax rendering will produce a dull and saturated image. This makes your image flat, almost removing the appreciation of depth and its colors are inaccurate.


This rendering sample shows the default image 3dsmax produces, the colors are dull.

now lets try and apply gamma correction to our scene before rendering, PRESS 8, to access the environment and effects window.



































click the setup gamma / LUT settings





Enable the gamma/ LUT correction and put the value of 1.8 or 2.2 on the gamma, input and output gamma.

With Gamma correction, our image looks sharper, colors are more vivid and true. This will make our production render appealing for printing.


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